![contra returns switch contra returns switch](https://images-na.ssl-images-amazon.com/images/I/61tgK%2BCB-0L._SX522_.jpg)
That said, the game features the sidescrolling shoot 'em up gameplay that the fans have come to know and love, instead of trying to take the franchise in a 3D direction yet again. (And if the version you don't like fails, don't be too quick to celebrate, because the company who owns that franchise is more likely to see "failure" written on the brand than they will see "mistake, try again".) Contra Returns may or may not be the Contra you want, but if you root for Contra to have a future, give even the bad-idea-seeming Contra projects a fair shake.Contra Returns is a mobile video game that the fans of old will immediately find familiar but some of the graphics advancements are still around. A brand that is alive has a better chance of living to be great again in a way that you might like as a fan than a totally dead franchise. (We are seeing a nice renewal in classic game revivals again, but we're also seeing some of them dead-end, like Crash and/or we're seeing them being revived in ways that some fans are not happy with, like SoR 4.) So if you love a franchise, try not to be too picky if you see a graphic style you don't like or a mobile entry in the franchise, because at least that's the company trying to make something with the brand.
![contra returns switch contra returns switch](https://assets-prd.ignimgs.com/2021/06/30/contra-returns-button-1625084555897.jpg)
There IS hope for these franchises, but it's hard to get all the pieces right in a package that the fans will accept. True, but they're not trying to make a Contra that fans will like they're trying to make one that will sell. (This Contra Returns seems like bad blender batch of Contra grinded up in a mobile template, but taken on its own, I do kind of like the Season approach and multiplayer score leaderboards system plugged into run-and-gun play, that makes some sense to me as to why somebody would want to play it.) We can hope that some of the bad revivals to spawn enough interest that they get better or that they lead to good, more faithful revivals, or else we can just pray that whatever we get is good enough in some way.
![contra returns switch contra returns switch](https://freedownloadskey.com/wp-content/uploads/2020/02/contra-anniversary-collection.jpg)
But companies keep trying, and that's not a bad thing. So, classics are rarely going to be perfect again. And they can't avoid gacha and other MTX systems, because the games have to generate money somehow. And they probably can't control too well, because they have to be playable on a touchscreen. They can't carry a pricetag, because nobody wants to pay for mobile games. So, the only hope for a lot of these franchises from the past is mobile games. You used to be able to go the handheld route ala Contra 4 (and then sometimes you could take a handheld-made game and flip it to consoles/PC later,) but handhelds are pretty much dead these days (except for Switch, but then on Switch you're competing for "console-quality" games.) And I guess you could also just accept that Contra will only sell so many copies and try for the cheap-yet-satisfying route, but was Contra Rebirth really that cheap to produce? And if you did it today with "cheap" technology, you'd probably rely on Flash-style art ala Streets of Rage 4, which ticks a lot of fans off no matter how nice they make the designs and how hard they try to hide the vector animation. We'll see how well all these Wonder Boys do, but those are easy and colorful, and Contra is not a friendly to pick up despite being rewarding.) You can come up with a new style to classic Contra, adding in nonlinear level progression or maybe adding in "Easy Mode" hacks, maybe that would work, but maybe maybe not? And then you can reinvent Contra, but the long history of Konami trying is not great. (I'd like to say that everything I just typed is bullshit, but the financial history is not in our favor for example, revivals like Mega Man 9 worked for a while, but MM10 had diminished returns and MM11 seems to have ended the run. It's too linear, it's too 2D, it's too hard, and it's too of the past. You can't sell 'regular' Contra to a console audience anymore, even though a lot of 40-year-old dudes remember Contra as being the real shit when they were a kid. It's unclear why IP is valuable to kids who are 20 years too young to recognize the franchise in games that are made to deny the old fanbases they're built on, but for some reason, that seems to be the plan in some of these revival cases. Click to expand.True, but they're not trying to make a Contra that fans will like they're trying to make one that will sell.